Bremsstrahlung¶
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Bremsstrahlung < ExplicitOperator
BOLTZMANN generates the bremstrahlung matrix basically does the things GenerateMatricesForBoltzmannOperators did minus the knock on matrix plus doing the line: boltzmannMatrix = nBar*(1+this.plasma.Z(iteration))*bremsMatrix
Properties¶
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NxiUsed
¶
What number of legandre modes used.
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pUsed
¶
What momentum vector used
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NyInterpUsed
¶
What number interpolation points of y used.
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useScreeningUsed
¶
What screening switch used in EquationSettings
.
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bremsModeUsed
¶
What bremsmode is calculated
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speciesUsed
¶
Used species. Todo: smart implementation to check that only the current timestep is checked if same
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nBarUsed
¶
What density used
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ZUsed
¶
Charge used
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deltaUsed
¶
Velocity over speed of light used.
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lnLambdaRefUsed
¶
Reference coloumb logarithm used.
Functions¶
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this = Bremsstrahlung(state,eqSettings)
Construct a new instance of this class
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matrixHasChanged = generateOperatorMatrix(this,iteration)
Call this function to generate the matrix.
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brMat = GenerateBremsMatrix(this,iteration)
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[M,M_source,M_sink] = GenerateBremsstrahlungMatrix(this,mode,smallK)
Helpfunctions for building the matricies¶
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d1sigma= d1sigma_BetheHeitler(~,p,k)
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d1sigma_screened = d1sigma_BetheHeitler_screened(this,p0,k,species)
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C = GeneratePitchOperator(~,p,Nxi,kMin,kMax)
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[ ZMinusFSquared ] = calculateAveragedFormFactorBrems(this, species, iteration)
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W = diffCrossSec(this,p,p1,theta)
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outPl = LastLegendrePolynomial(this,l,x)
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K = BuildInterpolationMatrix(this,x,xp)